Wigilia już za nami. Prezenty zapewne już rozdane. Mikołaj z TeamTerminator również nadszedł tylko, że dzień później.
Łatka która się ukazała zawiera rozwiązania, które jakiś czas temu zapowiadało TT.
- nie jesteśmy już skazani na letterbox, mamy swobodny wybór pomiędzy trybami obrazu 4:3, 16:10 i 16:9
- poprawki w klasach i grupach broni, są one teraz bardziej zróżnicowane
- ulepszone logi serwera, będą przekazywane w nim już nazwy broni oraz tablica wyników
- “free aim”, czyli poruszanie bronią nie zależnie od osi ekranu
- poprawione mnóstwo błędów
Wszystkie zmiany (w języku ang):
- fixed disappearing flags bug in CTF
- fixed bomb dropping when client that follows bomb carrier disconnects
- fixed glass shader that lets smoke disappear
- fixed basement spawn points in snow
- replaced ROE violation by spawn protection in CTF
- replaced ROE violation by spawn protection for friendly in BC (0.48 like)
- increased CTF respawn time to 30 seconds
- fixed r_ambientscale being switched to engine default when server changed maps * (resulted in much too dark player lighting)
- fixed bug that kicked the player being followed if the player to be kicked was in following mode
- fixed disconnect icon position
- removed talk icon for dead players
- fixed viewport clipping when leaning into walls
- fixed incorrect fogging of northport puddle texture
- fixed fogging of grenade explosion mark
- tweaked corner smearing effect of mark projection
- tweaked smoke grenade smoke to be fogged
- added 16:9, 16:10 and 4:3 support with fixed horizontal FOV of 90 deg (controlled via cg_aspectMode or UI)
- added 4 additional common screen resolutions to UI (including 1680x1050)
- reworked positioning of HUD elements depending on aspect ratio
- added functionality to use lightgrid for 2D elements
- 2D sniper scope shader is now lit by lightgrid and effected by dynamic eye
- lowered gun position in hip mode to appear more realistic and consistent in all modes
- specops commando snipers now have helmet for better team identification
- fixed wounded specops commando skins (changed from mask to no mask)
- fixed error in stats routine that caused missing damage rating in scoreboard
- adapted scoreboard to screenwidth
- removed chatbox from intermission
- added kills, deaths, suicides and team kills to scoreboard
- server logfile now includes weapon names in kill logs
- added optional freeaim feature in aimed and scoped mode
- added freeaim switch to UI
- added random off-center landzone of the aiming vector in tac mode
- FOV in aimed mode now depends on weapon class
- changed map location for northport to Liverpool
- added cg_aspectFOVMode to UI
- added experimental ballistic bullet tracing (currently deacticated)
- in-game server browser now filters only obj_ maps (version 049+)
- removed high explosive grenades from Recon class
- reorganized grenade loadouts
- decreased SMG damage by 10%
- halved maximum accuracy for sidearms and machine pistols
- increased Mac10 recoil by 30%
- fixed scripting error in railhouse demolition that did not indicate bombed spots
Ta wersja została wycofana z powodu.. błędów :D Za kilka dni ma być nowy patch.. :d
kTT - 25.12.2006, 20:14:52
sniper ma tylko dymny
recon ma dymny i flash
assault ma tylko frag :d
przewiduje zmiany w taktykach ;d