Piątek, 15-go czerwca 2007 roku, 12:01:11
Niedziela, 17-go czerwca 2007 roku, 13:13:29
http://www.m-w.com/cgi-bin/dictionary?book(...)p;va=insurgency
Jak stronka się odpali to kliknij na taki głośniczek i wszystko będzie jasne. Dziś jest 17 czerwca i zastanawiam się czy mod ujrzy światło dzienne przed końcem czerwca. Niby napisali, że tak, ale pewnie cały czas go testują.
Jak stronka się odpali to kliknij na taki głośniczek i wszystko będzie jasne. Dziś jest 17 czerwca i zastanawiam się czy mod ujrzy światło dzienne przed końcem czerwca. Niby napisali, że tak, ale pewnie cały czas go testują.
Poniedziałek, 25-go czerwca 2007 roku, 13:43:18
Insurgency involves the objective of securing key areas of a level. This could be anything from a room, to a street corner, to an entire building. Capturing these objectives is tough, but made easier with the use of teamwork to assault and flank the enemy. There are four multiple configurations of objectives, creating unique gameplay experiences:
Battle: Objectives must be captured in a sequential order. You can only capture the next objective in the sequence. This creates a vicious frontline and if it buckles, could spell disaster as the enemy gains an upper hand.
Push: One team is attacking the objectives in sequential order while the other team must hold them off. Defenders have the tactical advantage, however they don't have as many reinforcements, so need to really value their life in order to successfully hold the line.
Firefight: Multiple objectives can be captured in any order by any team. Communication and strategy is essential in order to gain victory.
Strike: One objective is being defended by a team while the other team must secure it. Take cover, you'll need it as the tracers fly.
wiecej...
Battle: Objectives must be captured in a sequential order. You can only capture the next objective in the sequence. This creates a vicious frontline and if it buckles, could spell disaster as the enemy gains an upper hand.
Push: One team is attacking the objectives in sequential order while the other team must hold them off. Defenders have the tactical advantage, however they don't have as many reinforcements, so need to really value their life in order to successfully hold the line.
Firefight: Multiple objectives can be captured in any order by any team. Communication and strategy is essential in order to gain victory.
Strike: One objective is being defended by a team while the other team must secure it. Take cover, you'll need it as the tracers fly.
wiecej...
Sobota, 30-go czerwca 2007 roku, 10:27:57
Sobota, 30-go czerwca 2007 roku, 15:33:55
Na forum napisali:
Just to clear a few things up:
• Insurgency NEEDS SOURCE SDK BASE to run.
• List of Source Games that COME with SOURCE SDK BASE. [LINK]
• It is NOT NECESSARY to have Half-Life 2 to run INSURGENCY MOD. Just a Source game that includes SOURCE SDK BASE.
• JUST Half-Life 2: Episode One alone installed on your PC will RUN Insurgency Mod just fine - confirmed by me!
• You do not need Half-Life 2 to run Half-Life 2: Episode One - confirmed by me!
• Source SDK Base should be in the TOOLS tab of your Steam account. If you have this Source SDK Base program "100% - Ready" in your Steam account...you should be OK to run Insurgency Mod.
Just to clear a few things up:
• Insurgency NEEDS SOURCE SDK BASE to run.
• List of Source Games that COME with SOURCE SDK BASE. [LINK]
• It is NOT NECESSARY to have Half-Life 2 to run INSURGENCY MOD. Just a Source game that includes SOURCE SDK BASE.
• JUST Half-Life 2: Episode One alone installed on your PC will RUN Insurgency Mod just fine - confirmed by me!
• You do not need Half-Life 2 to run Half-Life 2: Episode One - confirmed by me!
• Source SDK Base should be in the TOOLS tab of your Steam account. If you have this Source SDK Base program "100% - Ready" in your Steam account...you should be OK to run Insurgency Mod.